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5/08/2007This Career Will Self Destruct in 10 Seconds (or "Hey, Let's Close Our Deals in Second Life")Steve Rubel, whose opinion I respect, says he believes 3D virtual worlds are going to become a place where people will increasingly spend time and conduct business online. Spend time, probably. Conduct business? Depends on what you mean by business. If by business he means sell virtual land and houses, OK. If he means maybe sell some real-world books and records, OK. If he means PR business, which I suspect he does, maybe. In a let's build a cool structure, put our flashy logo on it and hire an intern to chat up the people and animals that fly over sort of way. But if he means business as in the kind of big corporate business run by that gigantic percentage of the population who have never heard of Second Life and/or think it's some online video game (which largely it is, all the square peg stuffing notwithstanding), he's smoking crack. Steve says Nasdaq should start an exchange in Second Life. It seems they might actually be interested in doing that. What's next, NYSE in World of Warcraft? AMEX in Sims Online? CME in Webkinz World? I'm trying to imagine how it would go if I called up one of my clients and told him/her that we should start doing business in Second Life. [Ripple effect as we fade to a dream sequence, which begins with Kent dialing a phone number from his chaotic office. Several people stand by nervously, with reams of paper in their hands.] Kent: Hey Bob, how ya' doing? Somehow, I don't see it happening. Sure, 3D worlds tap into the human need to fantasize and socialize. A need that likely arises due to the real world stresses of real world jobs. Jobs that, for most of us, are about as far away from Second Life as possible. Submit to: Digg | Netscape | Reddit | Tailrank Bookmark on: Del.icio.us | Furl | Ma.gnolia Reactions: 0 Comments | Post a Comment | Inbound Links 0 Comment(s):Links to this post: |
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